There were two pieces in the museum that interested me. One was the Rothko and the other was the Reinhardt. I felt like the two paintings were on the verge of conversing with each other, but weren’t doing so because of their placement in the space. What drew me to the two paintings was the way they transported me to another space and immersed me in the shapes and colors. My initial ideas involved a dialogue between the paintings, but I slowly started focusing on the experience of the paintings instead. I begun to look at the interaction of people with the paintings rather than the interaction between the paintings themselves. My final idea was a website that prompted users to create art using restrictions created from an analysis of the piece of art in question. Each month would focus on one work from the gallery and there would be weekly prompts. The submitted works would be displayed in the museum alongside the paintings.
This process involved 3 presentations:
I observed and mapped out the sound on the 8th floor studio of the Design Center. The mapping process involved a more human, subjective means of recording as I estimated where the sounds I heard came from in relation to where I was sitting in the room.
The map led me to notice the silence of the room. The silence, along with the dull colors of the room made it feel like a very dead space. In comparison, the 6th floor studio always seemed much livelier, due to its brighter colors and abundance of work put up on the walls. With my intervention, I attempted to add color to the space, but at the same time attempting to make it a collaborative effort with the other residents of the 8th floor. I initiated the colored tape compositions on the walls and pillars and left the colored tape hanging on the walls for anyone to contribute.
I think I had an idea of what I wanted to do with my video right from the start in terms of overlaying animation over video. I knew Jia was interested in animation and I had seen her illustrations and the creatures she drew and I felt like it would be a perfect tool to use to illustrate what she had to say.
Most of the shots I took were meant to be canvases for my animation. I chose her studio desk because it seemed to be a collection of so many things that represented Jia, and additionally could be treated as this world where all the animated creatures came to life. Many of these shots were just experiments with various angles and distances, and the range of shots I got through this experimentation helped prevent the video from getting boring even though it remained in one space.
The interviewing process was the hardest part for me. For the longest time I could not figure out what exactly it was that I wanted to ask Jia. I felt the pressure to plan my questions perfectly. In the end however, the interview process was more natural. I started off with basic questions about design and then let the conversation create new questions. This proved to be rather difficult to structure during the editing process, but I felt that it allowed for a more natural flow of ideas.
When I just had the video and audio, I felt as though they didn’t mesh too well together, but then when the animation came it everything seemed to work out. The animation was also what made the video feel like it truly was about Jia.