For this project I was interested in the violent relationships that people have with machines. I researched a bit about how people react to machines when they are frustrated. I thought it was interesting how people act violently towards machines even though machines of course do not feel and will not respond to violence. People are nice to machines that are “nice” to them, and mean to machines that are “mean” to them or do not work. People also sympathize with machines that have human traits. In my research, I came across a woman that lit a vending machine on fire because it ate her money and countless videos of people destroying their furbies. I wanted to highlight this weird interaction that people have with machines by making a machine that actually did react with human-like traits when hit. This vending machine visibly crumples, bruises and bleeds when you interact with it.
After crit, I edited the images a bit to make the reaction to the machine more visible. I made the dents in the machine more dramatic, i made the bruises more realistic by using photographs, and I added blood.
I noticed that the different floors of the design center had different color schemes. I concluded that this was designed to serve as a wayfinding system within the building. Most people I talked to either hadn’t noticed this before or did not think it was an effective wayfinding system. Personally I had never noticed it before and I wanted to design something that would draw attention to this detail. I used the form and color of the checked floor as a jumping off point to design a color-coded number system that I applied to the elevator buttons and the door frames of the elevators. I also constructed a large number that played directly off of the floor’s form. I wanted to highlight the playful aspect of the color system that was already in place in the design center.
Erin and I started this assignment with a general discussion about our lives, mainly focusing on our paths to RISD and how we became interested in art. After that, I asked Erin what she was comfortable talking about and then wrote some specific questions about her work and childhood based on our initial conversation. When we met again I recorded our conversations and took some footage of her in her room. Erin was helpful and showed me pictures from an album of childhood pictures as well as images of her current and past work. After this meeting I made a first draft of my video, but I realized that a lot of the material was too general and I had a hard time organizing it all into a video with a specific focus. My first draft of the video covered many different topics including Erin’s childhood, living in Maryland, her high school and university in Korea, and some of her thoughts on design. In order to give the video a more focused direction, I took out most of the information about her background and took more videos about Erin’s thoughts on design. In order to think of questions for additional footage, I looked through Erin’s work and tried to find common themes. These included her use of bold shapes and her affinity towards packaging. Then in the video editing process I tried to visually connect elements of her work by placing them in certain sequences and juxtaposing different formal elements. For example, I found several of Erin’s pieces contained large circles, so I collected these and put them together in sequence, transitioning between them by shrinking and enlarging the common circular forms. I also included some of Erin’s earlier paintings and connected these to her current design pieces. When I was editing the video, I wanted it to have a bold style that was reminiscent of Erin’s work. This is why I made the title cards large, bold and capitalized. I also used split screens and layering effects that emphasized the graphic elements of the video.