(process book low res) <- link to pdf of full process book
This pdf version of a book covers the process of designing “Guess What?” as part of the Dynamic Museum assignment. It includes everything from initial stage of research and analysis, site study, all the way through the final stages of game instructions.
(pinterest low res) <- link to pdf
This is a solution I designed for the display boxes in the Design Center across the elevator. Inspired by personal curations on studio desks and bringing the idea to display cases for faster circulation of contents thus, keeping the visual interests of the viewers.
The inspiration for the timeless clock came from an excerpt from Mitch Albom’s The Timekeeper. He says,
“Try to imagine a life without timekeeping.
You probably can’t.
You know the month, the year, the day of the week.
There is a clock on your wall or the dashboard of your car.
You have a schedule, a calendar, a time for dinner or a movie.
Yet all around you, timekeeping is ignored.
Birds are not late. A dog does not check its watch.
Deer do not fret over passing birthdays.
Man alone measures time.
Man alone chimes the hour.
And because of this,
man alone suffers a paralyzing fear that no other creature endures.
A fear of time running out.”
From Albom’s comparison of the nature’s relationship with time and our relationship with time, I was able to come to a realization that us human beings, only ones to measure time in this universe, feel inferior because of this.
In the process of trying to bring such inspiration to form, I’ve thought about the idea of a clock. A clock is considered to be one of the most important inventions of all generations. It is informative and universal in its use, allowing us to make sense of the passing of time. However, through the introduction of this invention, we have lost our capability to let ourselves live on our own pace. Therefore, I’ve designed this Timeless Clock, which can train you to ignore the practice of measuring and keeping of time, as you use it. Each time you look at the clock, the numbers start to fade away. Eventually, it will leave you only with the second hand, which makes the ticking sound of the clock, reflecting the pass of time in a symbolic way.
I didn’t know which direction to take this project in the very beginning when we were assigned to our partners and that confusion went for quite a while until I just decided to roll with it and see where it took me. (deadlines play a big role) So the project began with a casual sit-down chat with Sarah. I asked a series of general questions that gave me a background to how she came to arrive as a person she is today. From that, I learned some basic facts about her life, like different countries she’s lived in, her cultural background, and where she defines herself in all the different cultures she’s been exposed to. Also, not only was I able to learn some facts but I was also able to get a sense of her personality through the way she talked and the way she presented herself in a casual environment.
My observations from this conversation led me to a somewhat clear direction as to where to take the next interview step. For the ‘official’ recorded interview, I asked specific questions that could narrow down my focus on a specific aspect of her interests. Since I knew that we all had a common interest in graphic design, I decided to focus on her personal connections to it and what she is most interested in the field. By doing so, I decided to focus on her main interest identity design to begin and to weave in the narrative. As to the process of gathering footage, I really wanted to focus on having the visuals enhance the story she tells through her voice. The focus was to capture her in the most natural setting that is in a typical day of her usual life.
Some of the challenges I faced during the process was the fact that I had to balance my curation and artistic direction with the most true and raw portrayal of my partner. I constantly had to check myself to not distort the subject I am portraying in making editing decisions yet not lose my perspective as the director. But all in all, I think it was a really beneficial experience to work with elements that I cannot have total control of. The challenge provided me with an opportunity to think in both perspectives and consider elements that I usually never think about during my design process.