I think I had an idea of what I wanted to do with my video right from the start in terms of overlaying animation over video. I knew Jia was interested in animation and I had seen her illustrations and the creatures she drew and I felt like it would be a perfect tool to use to illustrate what she had to say.
Most of the shots I took were meant to be canvases for my animation. I chose her studio desk because it seemed to be a collection of so many things that represented Jia, and additionally could be treated as this world where all the animated creatures came to life. Many of these shots were just experiments with various angles and distances, and the range of shots I got through this experimentation helped prevent the video from getting boring even though it remained in one space.
The interviewing process was the hardest part for me. For the longest time I could not figure out what exactly it was that I wanted to ask Jia. I felt the pressure to plan my questions perfectly. In the end however, the interview process was more natural. I started off with basic questions about design and then let the conversation create new questions. This proved to be rather difficult to structure during the editing process, but I felt that it allowed for a more natural flow of ideas.
When I just had the video and audio, I felt as though they didn’t mesh too well together, but then when the animation came it everything seemed to work out. The animation was also what made the video feel like it truly was about Jia.